All mods

 1029
0 
Time Eternal Experimental
Currently Configurable to allow for always high noon, always midnight, or normal lighting.
Last updated: 2 years ago
 987
0 
Power Order Experimental
This mod allows you to prioritize types of power sources over others.
Last updated: 2 years ago
 959
0 
Creatures Flee Less Experimental
When attacking creatures it makes them not run away at the smallest damage meaning hostile creatures care less about your silly little butter knife.
Last updated: 2 years ago
 920
0 
Tech PistolBZ Experimental
Advanced Multipurpose Energy Pistol.
Last updated: 2 years ago
 912
0 
Darker World Experimental
Immersion mod to remove the annoying ability of every single thing to be seen in the dark including rocks.
Last updated: 2 years ago
 812
0 
Base Deconstruct Fix Experimental
Fix for Recipes when Deconstructing Corridor parts.
Last updated: 2 years ago
 785
0 
All Items 1x1BZ Experimental
Changes all items to occupy one block of inventory space.
Last updated: 2 years ago
 774
0 
Gravtrap Storage BZ Experimental
This mod adds a few new features to the Gravtrap.
Last updated: 2 years ago
 765
0 
Base Legs Removal Experimental
Very Basic mod with ingame config to disable certain base parts from making legs.
Last updated: 2 years ago
 752
0 
Pridenautica Experimental
Rainbow all the fishies.
Last updated: 2 years ago
 748
0 
No Oxygen Warnings Experimental
The game no longer will warn you when running out of O2 even in survival or freedom modes.
Last updated: 2 years ago
 704
0 
Drop Upgrades On DestroyBZ Experimental
This is a simple mod that will make vehicles drop any upgrades that were installed in it if the vehicle is destroyed.
Last updated: 2 years ago
 686
0 
Copper From ScanningBZ Experimental
Makes it so when you scan fragments you already know you now get 1 titanium and 1 copper instead of 2 titanium.
Last updated: 2 years ago
 630
0 
No Crosshair Experimental
Immersion mod __ removes crosshair from HUD (Optional override toggle: Hold F and press Left Mouse button)
Last updated: 2 years ago
 627
0 
Builder ModuleBZ Experimental
Builder Module for Prawn Suit or Seamoth. Pulls mats from inventory For those big, long projects.
Last updated: 2 years ago
 620
0 
Persistent Commands Experimental
Saves active status commands like and 'fastgrow' or 'fastbuild' to your save file so you do not have to type them in every time you start your game.
Last updated: 2 years ago
 616
0 
Building TweaksBZ Experimental
Makes a number of changes to what's possible when placing/constructing objects.
Last updated: 2 years ago
 576
0 
Better ACUBZ Experimental
Overall Improvement of the Alien Containment Unit.
Last updated: 2 years ago
 575
0 
Charge Required Experimental
Makes it so that when crafting things that require a battery as an ingredient to craft they will fail when trying to use a dead battery.
Last updated: 2 years ago
 550
0 
Extravagant GiftsBZ Experimental
Makes the monkey thiefs bring you better stuff when you have a recipe pinned, and makes it so they are not limited in what they are allowed to bring (i.e. Ion Cubes)
Last updated: 2 years ago
 521
0 
Extra OptionsBZ Experimental
Some visual options from the F3 menu put into the mod menu, as well as a few extra to allow for clearer water and clearer surface occlusion.
Last updated: 2 years ago
 495
0 
Custom Hull PlatesBZ Experimental
Loads custom hull plates to decorate with.
Last updated: 2 years ago
 464
0 
Custom PostersBZ Experimental
Loads custom Posters to decorate with.
Last updated: 2 years ago
 464
0 
Fabricator No Auto CloseBZ Experimental
Stops the fabricator from closing while crafting so you can more easily select a follow up craft. Same thing as holding shift while crafting but automatic.
Last updated: 2 years ago